Over the course of the last year we were working hard on establishing an experimental publishing outlet for the Hybrid Publishing Lab. As our first publication is finally completed we are happy to introduce meson press to you. Run by members of the lab the aim of meson press is to publish high quality Open Access monographs. Even though the scholarly book is changing its face in the age of digital media, we strongly believe in the many virtues of its format for academic communication. Some might claim that the book is dead. Nevertheless we are aiming to reinvent the book by developing creative solutions for scholarly publishing in the digital age.
meson press publishes research on digital cultures and networked media. Its publications challenge contemporary theories and advance key debates in the humanities today.
Today our first book will be released: Our friends of the Gamification Lab at the Centre for Digital Cultures of Leuphana University of Lüneburg have put together a formidable volume of articles that seek to rethink gamification. The book offers a candid assessment of the current gamification hype by tracing back its historical roots as well as exploring novel design practices and methods. The contributions to “Rethinking Gamification” (edited by Mathias Fuchs, Sonia Fizek, Paolo Ruffino and Niklas Schrape) furthermore critically discuss the social implications of this phenomenon and present artistic tactics for resistance. Read the full publication here. It’s open access!
Join us on Monday, June 30th, 2014, at 7 p.m. for the official book release of “Rethinking Gamification” at Mondbasis (Lünertorstraße 20, Lüneburg, Germany). Let’s talk about Gamification, future books to come, and upcoming topics. And last, but not least, let’s celebrate.