http://www.futureofthebook.org/gamertheory2.0/

how to read this book

I took the description of how to navigate through this book experience from the book’s website.

  1. Navigation. The top row lists the chapters in the book. You can choose your chapter (there are nine of them) by title. The second row lists the number of ‘pages’ in the chapter. There are 25 page cards, divided into sets of five. Clicking on a button in the second row will take you to that set. Some chapters have figures. The figure link appears at the end of the second row and pops up a new window.
  2. Link into the past. These links show the corresponding pages (as much as possible) to the original GAM3R 7H30RY 1.1 version. Sometimes things have changed, sometimes they stay the same. Explore and find out!
  3. The page cards. Oh novelty. You can click on a card to bring it to the front. The comments associated with that card will appear on the right (E). The number in the corner is the page title (it is also the paragraph number in the book. Yes, Ken writes in numbered paragraphs)
  4. The title is also a permalink. If you think that this particular paragraph is worth sharing, you can click on the title and copy out the link that appears in the top. Send that to your friends and they’ll be able to get right to your favorite parts.
  5. The comments on a particular page card. You can leave a comment on the card, in which case you use the “Leave a new comment” link, or you can resopnd to a comment that has already been made, using the “Reply to comment” that appears below each comment. Discussion will accumulate. Luckily, you can scroll.
  6. This is a short list of the most recent comments/discussion in the forum. You can click on of the titles to go right to that topic, or use the Go To Forum link to check out the full discussion from the top.
  7. Search it. More comprehensive than a book index. Faster too.
  8. More navigation: flip through the pages using these arrows. You can start at page 1 and go all the way to the end if you want. Or you can start at page 225 and read it backwards. We’re flexible.
  9. The running footer. A leftover convention from book design, we’ve added a link to that glorious networked bookk, Wikipedia. Find out more about the games, or if you’re feeling ambitious, write more about them. Because you can do that.
  10. The footer. Links to the FAQ, about the author, and to the page where you can subscribe to the feed (if you prefer a feed reader to this interface). Also, on the right, a way to contact us, find out more about the Institute for the Future of the Book, and the Creative Commons License.
  • Notes! We’ve included all the endnotes (which included some of the comments from GAM3R 7H30RY 1.1). Keep your eye out for the small asterisks. Find one and click to get a pop up with all the notes for that card.
the book broken up into a stack of cards. each one can be commented on the write. this seemed an important feature to improve and change from version 1 to the current.

the book broken up into a stack of cards. each one can be commented on the right margin. this seemed an important feature to improve and change from version 1 to the current.

the table of content to this book—an exploration in form or a book turned into a website

the table of content to this book—an experimentation in form or a book turned into a website

This has become a common feature in digital publishing to explain how to navigate through the book and find orientation. Another example for a tablet Magazine can be found in this post.

Also Gamer Theory very much reminds me of the set of the Debord’s Society of the Spectacle.

Christina Kral

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